Tel. (44) 1227 76400
Fax (44) 1227 475471
Email: D.Zeitlyn@ukc.ac.uk
In this paper I present a set of different observations on aspects
of visual anthropology and IT. In between I consider issues to do
with technological determinism at the level of anthropological methodology
before returning to issues of visual representation.
a) Farnham Rehfisch in the field: fieldwork photos
Here is a fieldwork photo. Taken in 1953 or 1954 the subject was not
recorded by the late Farnham Rehfisch - who did not actually take
this photo - as I discuss near the end of the paper.
It was not available to me when I visited Warwar where Rehfisch worked
so I have not had the opportunity to track down the children or grandchildren
of this man.
Until now the photo has been seen only by Rehfischs family and
their visitors in Khartoum (where Rehfisch was Professor for many
years) or Hull. So the number viewing the photo has massively increased
by my use of it here. Rehfisch never showed this slide to me so I
do not know if he remembered the name of the man shown here. Now
everything is different: the glass mounted slides in a box in his
study have been loaned by his widow to another anthropologist. The
slides have been duplicated and the duplicates digitised. From a
digital image on a computer screen a print has been made onto an overhead
transparency. On the overhead the colours are poor by comparison
with the vibrancy of the original Kodachrome slide (although it is
easy to compensate for forty years of fading). The photo now needs
explaining in a way never necessary when Farnham showed his slides.
The possession of slides, the act of display are part of the everyday
accomplishment of being a fieldworking anthropologist. How different
it is for me to show his slides not my own. But I can explain - I
just have! If I am the anthropological son of Farnham Rehfisch then
it is intellectually proper for me to work with his materials - as
long as intellectual and legal acknowledgements are given.
But what if I were to make these photos available on the Internet
- it would be easy for me to do this. It poses more and harder questions
about the sorts of contextualising information needed to view the
photos - as I will demonstrate later. A further point - I have already
commented on how the overhead transparency is of lower quality than
the original slide. Access to the Internet is critically affected
by bandwidth - by the speed at which the digital signals can be pushed
through the wires. At the moment (late 1996) this means that few
people can either afford or practically obtain from the Internet the
large sized files that high quality graphics requires. This means
that lower quality images (with smaller, more accessible files) must
be used. So, in effect, breadth of access is inversely correlated
with quality of image which poses intriguing questions - although
it may also provide solutions to some of the concerns about image
copyright on the net.
B) Machines for the suppression of time: looking at the technology
of enchantment.
What I shall do in this part of the talk is take Lévi-Strauss
seriously! This is a shockingly radical thing to do these days. I
shall not just take him seriously but literally and this connects
us to Alfred Gells inspired idea of the technology of enchantment.
When discussing myths Lévi-Strauss talks of:
Cette relation au temps est d'une nature assez particulière: tous se passe comme si la musique et la mythologie n'avaient besoin du temps que pour lui infliger un dimenti - l'une et l'autre sent, en effet, des machines à supprimer le temps. 1964: 24I intend to take the metaphor at face value and to examine the mechanics of it all. In this I am guided in part by Woolgar in his call (1991) to treat people and machines as presumptively equal - just as different races sexes and physical abilities are now taken to be.
This relation to time is of a particular kind: it all goes on as if music and mythology need time only in order to deny it - the one and the other are in effect machines for the suppression of time (gloss - DZ)
Electronically mediated communications have proliferated in recent years, introducing a fragility and tenuousness into traditional systems of signification, expanding social worlds, and generating new forms of community, social bonds, networks and intimate relationships. Wiley 1995: 145So, in a MUD (Multi-User Dungeon or Domain) or a MOO (Mud Object-Oriented), I can choose my gender, my sexual orientation, my race, class and physical enablement. How liberating! How much this tells us about ourselves! Yes, but wait minute. Let me step through some other technologies and consider how they may achieve the same ends. First, consider real-time, multivalent, analogue, aural, remote networking - the use of the telephone! If you connect your personal handset to one of the many telephone chatlines you can choose how you present yourself - within the limits of your ability to mask sex related voice timbres you can choose all sorts of things about yourself. How liberating, how revealing. So too the older technology of newspapers printing letters from readers. Some soft porn magazines print letters from readers - I have no idea to what extent these have been written by journalists on the staff of the magazines but even the possibility of them publishing material from readers provides individuals the opportunity to indulge in a fantasy and have that distributed. It may not achieve immediate feedback but at least some of the channels are there - we can see the limits of possibility, the types of ideal or fantasy life that is considered...
Views on the Internet - Project X and visualisation - the Tyranny
of newtonian Space. Limits on the possibility of representation
Project X presents the user with a spatial metaphor with which to
navigate the Internet. In effect a bridge is made between video games
and the world wide web - we can trawl the web as if from the bridge
of the USS Enterprise - boldly. So, in a window on your screen words
appear. The words label conceptual groupings. Moving the mouse left
and left shifts your view point. Holding the mouse button down moves
you in to the picture, if you press down command key at the same time
you move back. With these abilities to move in the virtual 3D space
of the picture you can navigate the Internet. You can approach the
words that interest you, and avoid those you dislike. Words are like
worlds or galaxies (depending on your metaphoric propensities). Some
are more than that - they are bridges or wormholes into other similarly
structured 3D spaces. The Internet then appears as a series of rooms
which are multiply interlinked (perhaps like the different components
of an Escher drawing - where standard looking parts link
in defiance of Newtonian space. Windows in one room act as bridges
into the centre of another. No house can be built from such rooms.
This points to some of the weakness of the underlying metaphor - the
web of links is not directly represented except through the shading
which captures the density of related concepts.
The intention of the Project X designers is to help us think of the
Internet as a multidimensional vector space - constructed from the
explicit interlinkages of cross-reference as well as from conceptual
analysis of content. It should then be possible to take a 3D sub-space
and navigate it through the more complex space just described. A 3D
version of moving a small 2D window over a painting or text document
which has been popularised by GUI (Graphical User Interface) interfaces
using a WIMP (Windows Icons Mouse Pulldown-menus) metaphor
3.
To create the spaces which Project X uses the designers have used
a variety of fuzzy matching algorithms to map the conceptual spaces
onto a 3D spaces in which the user moves. Brains are within
Psychology and near to minds. With that at the centre
the anthropology is somewhere over there on the left.
The lesson we can learn from this is that of the tyranny or hegemony
of three dimensional thought. Indeed it seems quite plausible that
we as a species cannot really think of anything but a quasi-Newtonian
3d space - or at least we may be able to think multi-dimensionally
but we cannot represent it as such other than mathematically.
Let me summarise the situation. Since Einsteins 1916 general
relativity paper the consensus among physicists is that matter and
space are intimately connected, and the universe has a basic dimensionality
of 3+1
4 (but these are not newtonian
dimensions). At more or less the same time an interpretation and formalisation
of quantum mechanics was developed as a multidimensional vector space
which instantiates itself in the space described by Einstein.
Philosophically and empirically we can have little confidence in the
Newtonian 3 dimensions. We can, however, be confident that there are
an odd number of dimensions
5_
but there is absolutely no reason to suppose that we are
merely 3d beings - we could be a 3d subset of a larger dimensioned
space....
I am thinking now of the parable of Flatland a fable of two dimensional
beings and their encounter with 3d beings. One of the important consequences
of no little importance to anthropologists is the issue of enantiomorphism
or handedness. In a 2D world so-called elbows
